Ds2 stat caps. Adap. Ds2 stat caps

 
 AdapDs2 stat caps  Also provides a slight speed up of casting times for offensive spells, from 30 to 45 Dexterity

Maximum Item Discovery rate is 410 and is achievable by holding 10 humanity and using the Covetous. We’ll break. Many stats stop to provide decent results at some point around 40, yet endurance gives you one more point for each point invested for quite some time. 5; Has a chance to prevent any damage from spells that hit you. The only stats I'd recommend going higher in would be attunement and getting that to 94 is my recommendation but pretty much just for people who want to cast soul spear almost 90 times. It is part of The Ringed City. NVI doesn't need to run to activate it. The hard caps are 99, the soft caps are 40. It soft caps at around 40 (meaning it DOES increase. min maxing str for two handing was good back then because we didnt have power stancing (except in ds2 where it came from. Upon acquiring a catalyst, be it a Sacred Chime, a Talisman, a Staff, a Pyromancy Flame, or even weapons capable of casting spells (see "Unique Catalysts" for a list of such items), the stat that determines how effective it is at casting is. Secondary soft cap: 60. So step 1 is the decide how much ATT you want. See this spreadsheet for how ATK bonuses are converted to damage for each weapon's scaling. Attribute, Skill, and Stat Mechanics [] Main article: Character Attributes and Skills Health [] Maximum health is this sum:. 0. Increases damage on weapons with dexterity modifiers. A dragon weapon symbolizing Darkeater Midir. r/DarkSouls2. Hey guys! I reuploaded it because someone pointed out that I was missing a piece of information :) New Channel: Discord: Answer. So Flynn builds cap theit VIT at 14 or 9 if they plan on using the Third Dragon Ring. When you start going over 40 dex in ds2, and weapons get 1 ar per lvl, then its useless in all cases going higher. 87 Agility - 5 frames. Magic Defense can be increased incrementally through leveling Intelligence. 30 int/faith is the soft cap. Maximum Item Discovery rate is 410 and is achievable by holding 10 humanity and using the Covetous. The only stats I'd recommend going higher in would be attunement and getting. This featureless long sword contains the very power of the sun. Unless you want a really fast roll speed, in which case you may benefit from it being 30. Or just increase HP and raw infuse the weapon. Mage is the real oddball. Over that, you lose damage fast. Here is a Dark Souls 2 stats, softcaps andd basics guide. Once a stat has reached this high, it cannot get any higher - it is a cap enforced by the in-game engine. Also increases petrify resistance. Weapon scaling means that the damage of the weapon increases as you increase the stat it scales with. 114 - 15. Attributes can be increased by assigning points into them when Leveling Up. Part of Havel's Set. Only exception to this that I know is END. Hard cap means either you cannot increase the stat further (99) or that you gain absolutely no benefit for doing so. Just like all the souls games you can go to 99 on all stats. You’ll also want to invest way more in VIT if you want to swing anything decent while wearing armor. Damage stats soft caps at 40 for A and below scaling weapons and partially S too, but S scaling weapons can still get decent damage per point until 50. Dark Souls 2. You can go higher, but it caps out at 116 Agility, which nets you 16 i-frames, similar to the flip ring in Dark Souls 1. What is the cap for stats ds2? Level 838 is the highest attainable Soul Level, with all stats leveled to 99 and maximum Health at 2505. You will only gain 10 more stamina (170 total) at 99 endurance. Dark Souls II What's the soft cap for stats? tagamaynila425 9 years ago #1 Does anyone know the soft cap for each stat? For those who don't know what I mean,. In Shin Megami Tensei IV the stat bar visually goes as far as 200, but one can continue to invest points in that stat, reaching the true cap of 999. Update: Various behaviors and Soft Caps! Took some data and thought it deserved it's own post. To cast a Hex, you must use a staff/chime or Special Weapons that can cast Hex. Any advice on what stats to level? I respec once already and wasted the vessel. Raises Poise. They can be increased up to a level of 99. If the player is comfortable with using only a few spells at once, and. You can do that with 26 adaptability and 8. I didn't include the ATT breakpoints for spell uses for the sake of readability, and also because equipment is. First the stamina regenerates faster with the lower %. If you truly wish to start again, go to the place where your journey began. UIt1mat_kars • 2 yr. hello bud, sum up the defenses and sub gyrm for alone armor and check the result, it is pretty consitent let me show you: Name Phys Str Sls Thr Mag Fire Light Dark Poise Poison Bleed Petrify Curse Dur Weight Scaling Prerequisite Reinforcement Effect Def/Weight Poise/Weight Mag/Weight Total Magic Def Total Defense Total Def/WeightSaving your build will allow you to share it with others. To wield Greatswords, you would need to invest mostly on Strength, they would also require a. I know its benefits first hand. Higher numbers of attunement slots enable more magics to be cast, with attuning multiple copies of the same magic allowing for more total. Yorgh's Ring: 0. Stats in Dark Souls 3 are what determines a player's health, damage, stamina, etc. Raises Agility. Sorted by: 2. What some may not know however, is that having a high Humanity count can increase several stats as well as increase damage on particular weapons. Soft caps: when a stat reaches a soft cap, increasing it stops being as useful as it used to. Once having reached or exceeded 200 the stat bar glows blue. Humanity also increases the player's Item Discovery rate, which determines the likelihood of enemies dropping items. I tend to just dump my excess stat points into vitality for the extra fashion, arguably it'd get more use in Vigor up to 50, but I find it's barely a noticable differece. Oh yea ds2 soul memory ♥♥♥♥ :DD Okay man ty ;) #2. ; The maximum Stamina of 160 is achieved at 40 Endurance (hard cap). In NVI, go to the profile settings. 9 is the max for TDR). Most of the spells in Sorceries are offensive focused, others can also be used to manipulate sound and light. Agility is affected by adaptability and attunement. I would rather start as a Warrior and not touch INT/FTH/ADP/ATT and just focus on the 5 required stats to make a successful pure-str build. At 10, item discovery no longer increases while curse resistance stops growing at 30. many people go for 27/40 builds, which gives you softcapped STR when twohanding a weapon (27*1. VGR softcaps at 30 and 50. Staff of Wisdom+5. Holding a weapon two-handed increases the user's. It just looks weird as it is. After that, his stock increases with an additional armor set - purchasing any item at this point, advances his quest of getting rich. 30/30 INT/FTH, 40 ATN and get yourself 3 Dark Orbs for PvE because a Hexer is the easiest thing to play as in DS2. Basically, unless something requires over 40. I tested. Dexterity determines your. Agility Formula Testing: t26555/agility-formula-testing/. Vig - first cap at 20 second at 50. Stamina has a soft cap of 160 at 40 endurance. Hard cap is not 40 but 50 and gives you 1500 HP (1800 with FaP ring, 1650 with Mask, 1980 both). especially if you're doing the DLCs or ng+. Typing up a full caps post doesn't remove karma from those types of karma bots/farmers either, it's most likely going to get your karma. For overwhelming magical power at the cost of sacrificing every bit of defense, players can put together a one-shot build to become the deadliest of the glass cannons. Innate Fire Defense caps at 200 points, when both stats are at 99. Instructions: Insert your Soul Memory amount the input box, then move the mouse icon to the item you want to. Attunement also provides, albeit smaller, increases to your Agility stat. DS2 is best for PvP for many mechanical improvements, but single player is not thrilling over and above DS1 (DLCs were great, but belated). Compared to. Agility is hard capped at 120. Originally posted by CherryKakyoin: The soft cap is around 20 or something. Forum Posts. Vigor primarily affects a player's HP or Health Points and is one of the 8 Main Attributes that players can spend Runes on to level up, increasing the. The soft cap for magic scaling is 50 Int, so I'd reduce your Int from 60 to 50, because you'll only lose a tiny amount of damage scaling from doing that. There is a hard cap on the bonus damage from intelligence is at 99 intelligence. There are three level caps in Destiny 2, the soft cap, the Powerful cap, and the Pinnacle cap. g. You can raise Agility by levelling primary stats Attunement and Adaptability. That is what I was trying to explain. At 95 Agility, it takes 63 frames (2. 1 seconds), and at 100 Agility and higher, it takes 58 frames (1. Slightly increases HP for each point: +2 HP (0-20), +1 HP (21-50), +0 HP (51-99) The soft cap for adaptability appears to be at 39. Skill cannot be increased past 99 whatsoever) Reply Replies (0) 9 +1. For scaling in Dark Souls III, see Parameter Bonus (Dark Souls III). Ah, so if agility reaches 110, then the following att/adp bonuses to agility are diminished. It provides players with certain bonuses that can aid in different combat situations. Many attacks have a lot of recovery, but they can also be extremely powerful and the animation is great. The lesser the player stats the better the effect; Increases damage taken by 8%; Frozen Eleum Loyce (Requires DLC: Crown of the Ivory King) No. END at. So having 10 int and 99 faith would be the same damage as 10 int and 10 faith. It deals 145 base damage and receives a 20 percent bonus to damage when facing hollow enemies, which are. Probably the reason of nerfing havel from 88 to 80 [without nerf we would have 98/98% stability which. Destiny 2's levelling system operates with three different caps to work towards, each requiring different sources of gear to. I wouldn't go over 105. This confirms diminishing returns on casting speed. High Attunement is also recommended since hexes have a tendency to take up more than one spell slot. Strength Soft cap: 40 & 50 Attribute for wielding heavy, powerful weapons, heavy armor and big shields. 30 is one soft cap for vit I believe, then 50 (its worth it, almost necessary for PvP to have 1500-1800 hp). 3 Hollowslayer Greatsword. ). Even though in this one you can respec, you have to be careful that you don't spread your stats too thin because you will have trouble leveling up any stats you may need later. Yes there is. Which class you choose in Dark Souls Remastered depends on how you want to approach combat. There are nine primary Stats in Dark Souls 2. to quickly evaluate fully upgraded stats, one just needs to take the base armor rating and then multiply it by 1. You only need INT 10 for both. This is the most complicated stat; everyone should take at least 17 Vigor, after that the next breaking point is 26, at 27&28 there is a large decrease in value but it flattens out until 44 after which diminishing returns really take over. Vitality soft cap is mostly at 29 I believe, but isn't hit as hard as other stats for going further. With all stats leveled to 99, the maximum Health is 2505. Attunement determines the number of spell slots the player has available to equip spells, and also increases the player's Cast Speed (this effect is roughly double that of leveling Intelligence or Faith). It's worth mentioning, that DS2 also has Lifegems, which is more similar to DS3 Estus-chugging in terms of speed. Every other DS2 boss described in one picture (part 2)put 99 in all your stats. Updated: 01 May 2018 09:21. Attunement - Affects Slot, Cast. Vigor is a stat in Dark Souls 3 that determines the amount of health or hitpoints that your character has. "Felkin the Outcast applied his art to transform Magic Weapon into a hex. Vitality hard caps at 99. A hidden Magic Defense stat of 100 points is always granted, regardless of character class. So much stat investment, for crap return. So yes, basically when you want to swing your sword alot, and catch people off guard, use more stamind. Base stats (excluding souls and humanity) are those determined by the player's class and are increased by leveling up. If you would like to re-spec your character, you will have to visit Rosaria, Mother of Rebirth. Its low weight, relatively good defenses, and excellent elemental defenses. Help. 105. In ds2, a lvl ~350 hitting all of OPs hardcaps listed will be just as dangerous as an 838. The crystal at the tip of the staff greatly augments spell strength. First i'll start with stats softcaps/hardcaps. The soft cap is around 20 or something, the hard cap comes at 40 - 50 (most weapons go up to 40 with stats, some catalysts and talismans scale up to 50 tho) after that, you'll get minimal benefit from adding points into it. Respecs are cheap in this game, so don’t stress too much, but generally speaking: you want to meet the minimum stats for whatever weapons and spells you like, get AGL to 92 or 99, get END to 20, and then VGR to 50. Have reached soul level 145 and I am wondering how I am supposed to improve my character. To read the full article by Ryan Thomas Bams. Derived stats are dependent on one's base stats, armor, and rings. Moonlight Greatsword is a weapon in Dark Souls 2. This effectively means it scales with the total or average. This is a series where I will be showing off a basic build and some important tips, tricks, useful items, and how to handle the bosses of Dark Souls 2. That caps the stability at 90/90%. Attunement is the stat that allows the use of spells, alongside Intelligence; basically, attunement is how many spells (sorcories, miracles, or pyromancies) that you can stock at once. • 9 yr. Summon and PvP range in Dark Souls 2 is calculated by soul memory. Combined with a hidden stat of 100 points, Bleed Resist can reach a maximum. stokesryanc. 5=40. Dexterity: Soft caps at 20 and 40 for damage scaling. Dark Souls is published by FromSoftware in Japan and Namco Bandai in the rest of the world. Nyk_Style. Also a side note ds2 armor is mainly for looking cool. EquipmentThey soft cap at 40, but raising the primary stat from 40 to 50 still provides a decent increase in attack power (1. In-Game Description. Effect: Raises item discovery. armor. Most of the stat pages can tell you that. Investing in Endurance increases maximum stamina, equipment load, and bleed resistance. There is a hard cap on the bonus damage from intelligence is at 99 intelligence. Game Progress Route in Dark Souls II tackles a recommended route for the main story of the game. Players can purchase the bundled content for PS3 and Xbox360 as well. Innate Bleed Resist caps at 200 points, when both stats are at 99. Raising the agility stat. The Dark Defense value is determined by lower of the two stats. 9 years ago. Duration 10 turn(s) Summon Condor: Summons a condor that will aid you in combat. So any Endurance past 40 is only for "I want to roll good while being really fat". Note: Use this to save your build privately or make it public for others to see and use. Besides the dark clutch ring, some good hexes and dark weapons were added, not to. And if you try to transition to full on hexer. #10. Attunement is a stat in Dark Souls 3 that determines the number of attunement slots or amount of spells you can carry at the same time, and also raises Focus Points. Poison Resist will increase steadily until a soft cap of 140 Poison resistance is reached, after which any further increases will be much slower. This means in order to continually increase innate Dark Defense, both Intelligence and Faith need to be leveled up side-by-side. level adaptability to the comfortable 105 agility which is the soft cap for iframes on rolls. Each Tome to increase your basic Character Stat must be consumed in sequence — 1, 2, 3, etc. Once the Final Boss has been defeated in the Throne of Want, the player can rest at the bonfire in Majula and choose to. With no level cap all you really need to know about are the other relevant stat softcaps. Need help SOTFS PC. Toggle navigation. Sign In. Click "Enable" in table, it will freeze the game once while it loads, and few moments later it will completely lock DS2, quit DS2 (Alt+F4). AGL is affected by a number of primary stats, by encumbrance, and by Armor. Raises poison, bleed, petrify, curse resistance. Attunement = 35/40. But in DS2 I feel like I have 5 primary stats I need to level: VIT, END, VIG, ADP, Damage(DEX, STR, INT, FAITH). Vigor An attribute that determines HP. 3 until 60. Note that 2-handing grants the benefits of 50% your strength rating, meaning 27 STR hits the softcap when 2-handing a weapon. Besides all that, take it slow, DS2 is a very strategical, slow game, so going crazy is hardly an option. Ditto for FTH, except you replace INT with FTH. The weights are simply added together. Use a forum name or. Dark Souls 2 Summon Range Calculator - This calculator is current to Patch 1. Vitality - Affects Equip Load and Poison RES. At this point the game no longer lets you put points into the stat (99 is the hard cap for all stats). The soft cap for intelligence bonuses appears to be at 40 intelligence. ObiTwo_Kenobi. TheTzar Apr 17, 2015 @ 1:33pm. 33. For example: For lower stats (from 10 - 50) points/level increase most but once it reaches the soft cap at 50, it will start to slow down. Bring your stats to the minimum requirements of the most demanding weapons so there's no stat penalty in play Note down the attack ratings in the six weapon slots, this is the base case Increase STR until the ATK: Str bonus is 100 greater than the base case and note the attack ratings; the difference in attack rating from the base case attack. 5 per stat point. Poise is an extremely important stat in PvP as the amount you have on your armor determines which attacks you can avoid getting stunned by. Dark Weapon is a Hex in Dark Souls 2. The soft cap in FB is a total of 60 points, made up by adding INT and FTH together. Vitality Soft cap: 29, 49 & 70 Increase your equipment load. Updated: 22 Nov 2022 19:56. In-Game Description. Dark Souls II Wiki » Game Mechanics » Scaling. The highest possible level attainable is 838. Jesters are more than festival fixtures; some have a second face, hidden from. Effects of Vigor. Poise. The initial or game cycle, created upon starting a new character, is called "New Game" or "NG". Any advice on what stats to level? I respec once already and wasted the vessel. Also boosts attack. pseudostripy. If you are getting hit a lot, you may need more. Fire Defense cap [] Total Fire Defense is capped at 890 points. 4-1. g. 230. Vit - soft caps at 50. But there is a sheet with lots of numbers and stuff. Dark Souls II is a fantasy action-RPG game developed by From Software and is a follow up to Dark Souls. Dark Souls II: Scholar of the First Sin is an upgrade and bundle of Dark Souls 2 that brings the game to Playstation 4 and Xbox One, as well as DX11 features on PC. Hey guys! I reuploaded it because someone pointed out that I was missing a piece of information :) New Channel: Discord: a higher letter (E-A and S is the highest) increses the scaling. Stats: Vit: 30 (bare minimum)’. Secondary soft cap: 60. Attunement Effects. • 9 yr. Vigor increases the amount of HP per point allocated. Equipment Load is a stat that determines your mobility based on the weight of the armor, weapons and rings you have equipped. The. So it had a linear growth, unlike most other stats. Ultra Greatswords in Dark Souls II are a type of Weapon that's sluggish and heavy, being the largest types of weapon in the game, but can offer high damage output in each swing. Also higher attunement gives you more casts per slot, and will increase your agility (and give your rolls and backsteps more i-frames). Attunement is a stat in Dark Souls. These Mimic Chests are laid out in plain sight and can be encountered as you play through DS2 as well. Related Topics. So there is significant difference but at big cost since it. Damage mostly depends on weapon choice and upgrade level. Intelligence affects the number of Affinity. DEXTERITY: Self explanitory. These in turn effect the twenty-four derived stats. General Summary of the primary stats with some notes: Vigor. 5. Click here to scroll to DLC bosses. ago. Most stats provide a constant benefit until they've reached certain amount (referred to as a soft cap); See the table above for details on each stat. These stats include Strength, Dexterity, Magic (mainly Intelligence ), Lightning (mainly Faith), Fire (mainly a combination of. It is an important attribute to level up for Sorcerers, Clerics and Pyromancers. Moonlight Greatsword+5. +5 havel shield/+10 gyrm shield with 2nd dlc ring that adds 5 points more. Attunement Effects. Hemorrhage (combined with it's governing stat, Arcane) is the only status effect and stat combo that stacks multiplicatively with itself. If you would like to re-spec your character, you will have to visit Rosaria, Mother of Rebirth. Intelligence is a stat in Dark Souls II. Here are the essential soft caps and how many points you get per level that you need to know about for this Vigor stat: Level 40: Only 13 health points. Set looks different comparing to Dark Souls plus it seems to be made from metal, not from stone. The higher your poise, the better. Meets Dexterity requirements for equipment. It has a primitive appearance, but also many advantages, including the ability to break the guard of a shield. There are also no set bonuses when it comes to equipping set armor pieces, only the. There is actual defense and poise in DS1 when compared to DS3 or even DS2 (not so. dual weilding essentially increases your output 2 fold hence why people maximize to the soft cap. Hey guys! I reuploaded it because someone pointed out that I was missing a piece of information :) New Channel: Discord: Basically a higher letter (E-A and S is the highest) increses the scaling. In the attribute input field press up or down keys on keyboard to increase or decrease the attribute value. In Dark Souls 3, stats have a hard cap of 99. Reviews: 0. Stats are the measurable parameters of players, NPCs, enemies, and bosses. You should put the "Agility caps at 38 ADP" before the "Resistance caps at 40 ADP" for numerical order. Dark Defense can be increased incrementally through leveling both Intelligence and. Calidore266 5 years ago #6. don't scale to well. It's a very stat hungry build type. r/DarkSouls2. Str/Dex also hard caps at 99. Scaling. The softcap for Endurance is 20 and should only be more if you need more Stamina or used as dump stat. Jochen Birkle 213 1 2 7 Add a comment 4 Answers Sorted by: 15 There is no strict upper limit on your level in the Souls series, including Dark Souls 2. Poise is an in-game statistic that increases your resistance to being staggered or stun-locked as an effect of taking hits from opponents. Strength is required to wield all weapons in Dark Souls II; the general rule being that the bigger a weapon is, the more Strength that is needed to. I'd say aim for 20-25 adaptability and add as needed. Dark Souls 2. So whilst you can certainly pump any stat up to a max of 99; there’s very little point in doing so for most skills. They have been continuously experimented on and have become their own independent form of magic, as Hexes in Dark Souls 2. ) One trait about stat increases is that, as the distance between the offensive Strength/Magic stat and Vitality grows higher, the multiplier will grow at a progressively smaller rate. Stamina hard cap is 50, equip load hard cap is 60. It was announced on December 7, 2012. Was quite challenging in some parts with a huge grind for covenants but overall I enjoyed my time with DS2 despite the shortcomings; Thanks for all the advice along the way. Sign Out. ah ok, thank you. That caps the stability at 90/90%. It's an in-game statistic that increases your resistance to being staggered or stun-locked as an effect of taking hits from opponents. Intelligence - Default (Post-end 20+) Faith - Default (Post-end 25+) In-depth Build is as follows: Focus all your attention to first put your defensive stats at a minimum of 20, (VGR First, END 2nd, VIT Third, then STR or ADP. With all stats leveled to 99, the maximum Health is 2505. I've had both mine at 40 since around level 80 and it only gains 1 point of damage per 2 levels after that. Updated: 23 Nov 2022 19:50. How gear levels work in Destiny 2 and the max level cap explained. In this case, Vigor is the core stat that affects how much health your character has. The player will be encouraged to discover and deeply learn a weapon that suits their style of play and preference, with subtle parameters affecting the weapon's performance in. Staff of Wisdom is a weapon in Dark Souls 2. After you buy the spell itself, it costs nothing to use, and you get 30 shots per bonfire rest. The variance of the damage is likely 5% (can be 5% lower and 5% higher; difference overall is 10%. If you want to raise your bonus, you have to level them equally. Your goal is 40 by SL60. Step 2 is to decide how much agility you want (which is what you're asking). Faith:30-50(30 softcaps at sunlight blade). Originally posted by CherryKakyoin: The soft cap is around 20 or something. Attunement is a stat in Dark Souls II. Don't remember what the hardcap is, but it's close to 99. sl2 files in the hex editor (the donor one and your own) In the donor save game right click on the page and use the "select block" option. It is a rating ranging from "E" to "S" of how well a weapon synergizes with a specific stat. 1. g. Elden Ring Endurance Stat Guide: Effects, Uses, Related Equipment, Leveling and Tips and Tricks. Skill: Oath of Sunlight. I have merely divided it up into Steam-guide sections and made. 26 Apr 2017 14:31 . Increase your equipment load. They can also purchase it from Perdu for 1,900 should they lose it after purchasing it at least once. If you trade four boss souls to Straid (petrified guy at the top of the Lost Bastille) he'll give you his armor set, the Black set. Also increases petrify resistance. 838 is the level cap. 5 mill to 2 mill, your best bet is the iron bridge. To read the full article by Ryan Thomas Bams. ) it rewards casters that invest heavily into attunement, giving greater purpose to caster builds rather than the hybrid builds that were all too prevalent in Dark Souls 1 (ex: 30 fai/12-16 att with full physical. Probably the reason of nerfing havel from 88 to 80 [without nerf we would have 98/98% stability which. This does two things, 1. DS1 was easy because equip load + stamina was combined into one stat, and there was no stat dedicated to rolling. Ya for soft cap, in reality pyro is ment for non int/faith users, so the soft cap is also sort of a hard cap because it only gives so much bonus, becuase 90% of the bonus comes from the flame itself. Strength: Soft caps at 20 and 40. Results: Approximations of what scaling you get, for the STR stat only : E: one point every 3 levels. Attunement. ) or. Instead each of. Yea, if you love the souls games, Dark Souls 2 is definitely worth playing, it garners a lot of well deserved criticism, but I definitely enjoyed playing it aside from the occasional bullshitting. Mar 21, 2017 @. For example, if both skills are at 50, Dark Defense will be set to 170 points. So getting it still lower than 70% is usefull. The only time you even notice adaptability doing anything is when you start a new character and feel the huge difference going back to 0. For Vitality, it depends a lot on whether you plan on using Flynn's Ring. There is no gain in iframes from 105 to 110. Destiny 2's levelling system operates with three different caps to work towards, each requiring different sources of gear to. Strength is a stat in Dark Souls. The Soul Vessel is only consumed once you finalize the stat allocation changes so if you are playing around with the stats and decide you don't want to do anything now, you can just cancel out of it, and the Soul Vessel won't be used. I would never argue that ADP is a useless stat because it was a godsend on my first playthrough. I am back playing DS2 after a bit of time, and wanted to fire up a Hex build, since I never really done one before. 5 maximum equip burden regardless of stats, and is then added 1. For example, if both skills are at 50, Dark Defense will be set to 170 points. Anything higher than 50 stat points would not give as much rating as when it was at the lower points (e.